![]() It helps on some guns, on others it isn't there. You're telling me it must be the magical auto aim guiding them to the top of leader boards. Possibly many things better, and by a large degree. What I'm saying is maybe, just maybe, the most elite controller players are doing something else better. I think crossplay is awesome and the focus should be tuning the players into fair scenarios so there's no huge advantage, not about turning it off.Ĭlick to shrink.You're saying whatever aim assist exists in certain games is so potent, it overcomes every other advantage of KB/M, and I'm telling you I believe that's patently false. ![]() But the fact is the console players, even without these features, are still outperforming PC players I can see why it's not a huge topic of discussion.Ĭurrently the most competitive FPS games at the moment all have controller users performing above M&KB players in may cases, which I think it a big thing worth noting, and the source of a lot of crossplay complaints is based around an idea that is slowly being show to not be the case any longer. It's valid, and I didn't really address this because it's not something I was talking about. ![]() If you're referring to " is if you play at high skill levels, at a certain point it isn't just input method". I'm really just talking about input methods here. I'm also not ignoring the other advantages that come with PC, but that is a moot point really when 1) Top players are on console and 2) Controller is not a console exclusive input method. I even address it in my post, when it comes to just raw inputs, mouse and keyboard is better. And that why in games like Battlefield 2042, which has awful aim assist, it feels like an incredible advantage to use controller in the forced crossplay lobbies. The fact that aim assist is required proves the opposite, analog input is vastly inferior in terms of accuracy. ![]() By comparison there are no good kb/m players shifting to console (first because they can't and second because there's no incentive to do so).īut this doesn't show what you're arguing it does. So a disproprotional number of the 'good controller players' are present on the PC platform. And when these players start to get good at the game, they shift to PC because they want to stream. Apex Legends for instance has a very high rate of controller player success in PC predator lobbies, but that's likely also because the console community and pc player base combined, is much larger than the kb/m player base. It's a moot point.Īlso, there is more to the data that you posted than you think. With enough aim assist, I could aim better than anyone in Fortnite with a logitech racing wheel. And that why in games like Battlefield 2042, which has awful aim assist, it feels like an incredible disadvantage to use controller in the forced crossplay lobbies. If you crank the aim assist variable to 100 in Apex Legend it's a literal aimbot, obviously the developers have the capacity to make controllers outperform kb/m, but that is entirely distinct from kb/m being more accurate.īut this doesn't show what you're arguing it does. I don't think anyone is disputing the idea that analog input can be superior with enough aim assist.
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